For humanization of technology

RUK is a network of research centers at the intersection of art, science and technology. In this interdisciplinary triangle, we are developing innovative products and services for the soft and humane technology of the future. The investment is co-financed by the Republic of Slovenia and the European Union from the European Regional Development Fund. More ...


KIBLIX 2021 / Artist Talk: Alice Daeun Kim

21.10.2021 14:25

We kindly invite to join us at the presentation of the artist Alice Daeun Kim, which will take place on Tuesday, 26 October, at 5 p.m. (CET), at the KIBLA PORTAL. The artist, who is currently a resident of the RUK network at KIBLA2LAB, will present her interdisciplinary artistic practice, combining time and space exploration in virtual and physical spaces, storytelling, interactive and immersive experiences, artificial intelligence and virtual and augmented reality technologies. She will also talk about her work within the residency and present the installation Minority, which is exhibited as part of the group exhibition KIBLIX 2020–2021: Virtual Worlds Now.

Alice Daeun Kim is an artist who focuses on 3D digital media content, space and the design of moving images. She explores ways in which stories and ideas could be told by using virtual and augmented reality and how to present them to the audiences in an interactive way and through immersion. Due to this she adheres to using technologies such as augmented reality, virtual reality and projection techniques used to transform objects, often irregular shapes, into visuals. Her work was exhibited in London, Lisbon and in Seoul in South Korea.

»I am a media artist from South Korea with a broad background in fine art, commercial design and interdisciplinary projects. I studied new media art in London. Conceptually my focus lies on the difference between virtual time and space, while through my artworks I want to explore ways of presenting different narratives in an interactive and immersive way. In my practice I work mostly with 3D and 2D software as well as physical materials, making short films, AR lenses and interactive moving images with sound. There are no limitations on the materials and tools I use, while always striving to make an interesting and enjoyable experience for the audience. My aim is to create virtual spaces related to our real world, interesting stories and discussions. As we become able to manipulate our senses and identity in virtual spaces, we can find new ways to make us think and share meaningful insights. Currently I am participating in a group project related to artificial intelligence, augmented reality and photogrammetry

Photo: Janez Klenovšek